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Making clean textures
dirty: Using "Multiply" settings on your
Airbrush:
This technique is pretty straight-forward: duplicate your
layer, choose airbrush (black with opacity of 3%), paint your
dirt on the new level, offset top and bottom layers to create
dirt on the edges of the image, erase from top layer anything
that's too dirty, then offset again (using negative values
this time) to return to original state of framing.
Here are the steps in more detail: |
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Open up your image into photoshop. I have made this
texture smaller for the purposes of this tutorial.  |
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Duplicate the layer by dragging the "Background
Layer" within the "Layers" Window onto the
"Create New Layer" button. Now we begin painting
dirt on the new layer.

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Now we choose the AIRBRUSH tool, color black.
You can then RIGHT-CLICK onto the image workspace
to bring up the airbrush size and falloff options. For a small
image like this we can use "27 Pixels".
I use a wacom tablet, so if I push hard on the pen, it will
go up to 27 pixels, but if I push softly, the brush will be
smaller and sharper.

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So now lets lower the opacity of the brush
settings, and choose "Normal" or
"Multiply" to create a gentle layer
of dirt. You can expect to brush up to 5 times over the same
area to get a noticeable dirt layer.

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Now we draw on the cracks and seams over
and over until it starts to look dirty. Keep in mind
that drip stains often happen at the "Upside-Down- '
T ' " intersections of grout. Water will flow down the
grout, then drip over the edge of the next block.
Don't worry if some areas become too dark, because we can
fix this later (see below).

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Now we offset BOTH the top and the bottom layers
with the same increment, so that we can create dirtyness seamlessly
over the edges of the image.
To do this, make sure the top layer is the current
working layer. From the menu, select "Filter>Other>Offset",
then choose the values below. With a larger image, you may
want to choose higher values.

After you offset the top layer, be sure to offset the bottom
layer as well, by selecting the "Background Layer"
from the "Layers" Window, then hit CTRL-F
to "do-again" the same offset filter settings as
the previous operation. (You can also do this by clicking
the first listing in the "Filter" menu):

I wouldn't do it in this example, but oftentimes when I 'm
working to see tileability of my textures, I hit CTRL-F-F-F-F,
etc.. just to see my images panning across the screen. Unfortunately
it uses up my "Undo" options, but I will do a few,
then go back to the previous state by using the History tool.
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So now the texture is offset and you can continue
painting the dirt near the edges.

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Now we can softly erase from our top layer
areas which might be a little too dark. Choose the eraser
tool with a low opacity setting and large falloff (brush size).

It should look like this now in your "Layers" Window.

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Once we have a nice even weathering, we can use the
Offset Filter once again, but this time use the same
values as before, but negative values this
time. This will bring the offset back to the original state.
Select the top layer in the Layers Window.
Apply a fresh Offset Filter: using the top menu, select "Filter>Other>Offset",
then choose the values below.

Repeat this for the Background layer as
well.
Or if you prefer, instead of doing this
offset step twice, you can merge layers at
the beginning of this step, then offset the new flattened
image by the values above. However, I like to keep
my Photoshop files in tact in case I need to make a modification
somewhere down the line after testing in 3D.
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So here is the finished image!

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