Making the Bump Map in Photoshop:
Open your tileable texture. This particular
one is called BLOK007.jpg. Go ahead and use the color
low-rez version from the panel above, but please don't
use commercially or distribute.
First you want to make sure all recessed areas fit
on one screen. Since there are triangles here (see above
image), we want to offset, so that we have seamless
edges. Click Filter>Offset, then enter a value of
+68 seems to center all the triangles nicely.
 
Then click the new layer button to create a new empty
layer. Now that you're on the new layer, select the
Polygon Lasso tool and draw a triangle on the perimeter
of the triangular space. At any time after the second
lasso-click, you can hit the "Backspace" button
to go back in your lasso history. Finish the triangle
by closing it off.
Keep going and adding new triangles by holding down
SHIFT for the first point on each triangle.

Then click Select>Feather, then choose an appropriate
value for the thickness of the bevel on your material
(in our sample its about 3-5 pixels).

Then Fill the newly feathered selection with black.
Now create a new layer, and your layers tool should
look like the image on the right.
 
Now SELECT NONE, so we can draw on the new layer without
any selection limits.

Now we select the background layer, then brighten it
by using Image>Adjustment>Levels.
Within levels, bring the left ticker slightly to the
right, and the right ticker slighly to the left until
you get some nice contrast.
Then hit CTRL-U (Or Image>Adjustment>Hue) to
grab the Saturation ticker and slide it all the way
to the left.
Now our image should look like this:

You can take it a step further by lowering the opacity
of your layers, and adding more lines for the seams.
The final touch is to clone-tool over the sharp lines
on the background layer.

And in our 3D software using Bump Mapping it should
look like this:

Or with Displacement Mapping and Bump Map mix:

Feel free to use smaller displacement settings for
more subtlety. This example is slightly exaggerated
to show you the process.
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